SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorSlide.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorSlide.hpp"
3#include "Game/Util/MathUtil.hpp"
4
5/*void CamTranslatorSlide::setParam(const CameraParamChunk *pChunk) {
6 CameraGeneralParam *general = pChunk->mGeneralParam;
7
8 TVec3f axis = general->mAxis;
9
10 if (MR::isNearZero(axis, 0.001f)) {
11 axis.set(1.0f, 0.0f, 0.0f);
12 }
13
14 MR::normalize(&axis);
15
16 TVec3f up = general->mUp;
17
18 if (MR::isNearZero(up, 0.001f) || MR::isSameDirection(axis, up, 0.001f)) {
19 up.set(0.0f, 1.0f, 0.0f);
20
21 // Quaternion/matrix stuff here
22 }
23
24 MR::normalize(&up);
25
26 CameraSlide *camera = mCamera;
27
28 f32 dist = general->mDist;
29 f32 angleA = general->mAngleA;
30
31 camera->mAxis.set(axis);
32 camera->mUp.set(up);
33 camera->mWPoint.set(general->mWPoint);
34 camera->mAngleA = angleA;
35 camera->mDist = dist;
36}*/
37
38Camera *CamTranslatorSlide::getCamera() const {
39 return mCamera;
40}