SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorTripodBoss.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorTripodBoss.hpp"
3
4void CamTranslatorTripodBoss::setParam(const CameraParamChunk *pChunk) {
5 CameraTripodBoss *camera;
6 CameraGeneralParam *general = pChunk->mGeneralParam;
7
8 f32 dist;
9 TVec2f up;
10
11 up.y = general->mUp.y;
12 up.x = general->mUp.x;
13 dist = general->mDist;
14
15 camera = mCamera;
16
17 camera->mWPoint.set(general->mWPoint);
18 camera->mAxis.set(general->mAxis);
19 camera->mDist = dist;
20 camera->mAngleB = up.x;
21 camera->mAngleA = up.y;
22 camera->upZ = general->mUp.z;
23}
24
25Camera *CamTranslatorTripodBoss::getCamera() const {
26 return mCamera;
27}