SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraCharmedVecReg.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraCharmedVecReg : public Camera {
6public:
7 CameraCharmedVecReg(const char *);
8 virtual ~CameraCharmedVecReg();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 const char *mString; // _4C
15 f32 mDist; // _50
16 f32 mAxisX; // _54
17 f32 mAxisZ; // _58
18 f32 mAxisY; // _5C
19 f32 mAngleA; // _60
20 f32 mAngleB; // _64
21};