SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraCubePlanet.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraCubePlanet : public Camera {
6public:
7 CameraCubePlanet(const char *);
8 virtual ~CameraCubePlanet();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 f32 mDist; // _4C
15 f32 mAngleA; // _50
16 f32 mAngleB; // _54
17 f32 _58;
18 f32 _5C;
19 f32 _60;
20};