SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraDPD.cpp
1#include "Game/Camera/CameraDPD.hpp"
2#include "Game/Camera/CamTranslatorDPD.hpp"
3
4CameraDPD::CameraDPD(const char *pName) : Camera(pName) {
5 _4C = 0.0f;
6 _50 = 0.0f;
7 _54 = 0.0f;
8 _58 = 0.0f;
9 _5C = 0.0f;
10 _90 = true;
11 _94 = 0;
12 mDist = 0.0f;
13 _9C = 40.0f;
14 mAngleA = 1.5707964f;
15 mAngleB = 1.5707964f;
16 mWPointZ = 0.0f;
17 mWPointX = 0.05f;
18 mWPointY = 0.99f;
19 _B4 = false;
20 mUpX = 0.0f;
21 _60.identity();
22}
23
24CameraDPD::~CameraDPD() {
25
26}
27
28CamTranslatorBase *CameraDPD::createTranslator() {
29 return new CamTranslatorDPD(this);
30}