SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraDPD.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4#include "JSystem/JGeometry/TMatrix.hpp"
5
6class CameraDPD : public Camera {
7public:
8 CameraDPD(const char *);
9 virtual ~CameraDPD();
10
11 virtual void reset();
12 virtual CameraTargetObj *calc();
13 virtual CamTranslatorBase *createTranslator();
14
15 f32 _4C;
16 f32 _50;
17 f32 _54;
18 f32 _58;
19 f32 _5C;
20 TMtx34f _60;
21 bool _90;
22 u8 _91[3];
23 u32 _94;
24 f32 mDist; // _98
25 f32 _9C;
26 f32 mAngleA; // _A0
27 f32 mAngleB; // _A4
28 f32 mWPointZ; // _A8
29 f32 mWPointX; // _AC
30 f32 mWPointY; // _B0
31 bool _B4;
32 u8 _B5[3];
33 f32 mUpX; // _B8
34};