SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraDPD.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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class
CameraDPD
:
public
Camera
{
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public
:
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CameraDPD
(
const
char
*);
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virtual
~CameraDPD
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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f32 _4C;
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f32 _50;
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f32 _54;
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f32 _58;
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f32 _5C;
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TMtx34f _60;
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bool
_90;
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u8 _91[3];
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u32 _94;
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f32 mDist;
// _98
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f32 _9C;
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f32 mAngleA;
// _A0
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f32 mAngleB;
// _A4
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f32 mWPointZ;
// _A8
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f32 mWPointX;
// _AC
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f32 mWPointY;
// _B0
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bool
_B4;
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u8 _B5[3];
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f32 mUpX;
// _B8
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};
CamTranslatorBase
Definition
Camera.hpp:14
CameraDPD
Definition
CameraDPD.hpp:6
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
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1.10.0