SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
Camera
CameraDead.cpp
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#include "Game/Camera/CameraDead.hpp"
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#include "Game/Camera/CameraTargetObj.hpp"
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#include "Game/Camera/CamTranslatorDead.hpp"
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f32 CameraTargetObj::getRadius()
const
{
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return
150.0f;
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}
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CameraDead::CameraDead(
const
char
*pName) :
Camera
(pName) {
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mDist = 0.5f;
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_54 = 0;
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_58 = 0;
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_5C = 0;
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}
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CameraDead::~CameraDead() {
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}
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CamTranslatorBase
*CameraDead::createTranslator() {
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return
new
CamTranslatorDead
(
this
);
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}
CamTranslatorBase
Definition
Camera.hpp:14
CamTranslatorDead
Definition
CamTranslatorDead.hpp:5
Camera
Definition
Camera.hpp:36
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