SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraDead.cpp
1#include "Game/Camera/CameraDead.hpp"
2#include "Game/Camera/CameraTargetObj.hpp"
3#include "Game/Camera/CamTranslatorDead.hpp"
4
5f32 CameraTargetObj::getRadius() const {
6 return 150.0f;
7}
8
9CameraDead::CameraDead(const char *pName) : Camera(pName) {
10 mDist = 0.5f;
11 _54 = 0;
12 _58 = 0;
13 _5C = 0;
14}
15
16CameraDead::~CameraDead() {
17
18}
19
20CamTranslatorBase *CameraDead::createTranslator() {
21 return new CamTranslatorDead(this);
22}