SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraDead.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4#include "Game/NameObj/NameObj.hpp"
5
6class CameraDead : public Camera {
7public:
8 CameraDead(const char *);
9 virtual ~CameraDead();
10
11 virtual void reset();
12 virtual CameraTargetObj *calc();
13 virtual bool isInterpolationOff() const;
14 virtual CamTranslatorBase *createTranslator();
15
16 u8 _4C[4];
17 f32 mDist; // _50
18 s32 _54;
19 s32 _58;
20 u32 _5C;
21};