SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraFix.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
6
7class CameraFix : public Camera {
8public:
9 CameraFix(const char *);
10 virtual ~CameraFix();
11
12 virtual void reset();
13 virtual CameraTargetObj *calc();
14 virtual CamTranslatorBase *createTranslator();
15
16 void setParam(const TVec3f &, const TVec3f &, const TVec3f &);
17
18 f32 _4C;
19 f32 _50;
20 f32 _54;
21 f32 _58;
22 f32 _5C;
23 f32 _60;
24 f32 _64;
25 f32 _68;
26 f32 _6C;
27 CameraTargetMtx *mTarget;
28};