SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraFixedPoint.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraFixedPoint : public Camera {
6public:
7 CameraFixedPoint(const char *);
8 virtual ~CameraFixedPoint();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void setParam(const TVec3f &, unsigned long);
15
16 f32 _4C;
17 f32 _50;
18 f32 _54;
19 u8 _58[4];
20};