SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraFixedThere.hpp
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#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraFixedThere
:
public
Camera
{
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public
:
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CameraFixedThere
(
const
char
*);
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virtual
~CameraFixedThere
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
bool
isCorrectingErpPositionOff()
const
;
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virtual
CamTranslatorBase
*createTranslator();
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void
copyStatusFromPrevCamera();
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void
calcEyeDir(TVec3f *);
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void
makeAxisAndRoll();
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void
updateUpVec(
const
TVec3f &);
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void
updateNormalUpVec(
const
TVec3f &);
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u32 _4C;
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bool
_50;
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u8 _51[3];
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f32 _54;
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f32 _58;
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f32 _5C;
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f32 _60;
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f32 _64;
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f32 _68;
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f32 _6C;
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};
CamTranslatorBase
Definition
Camera.hpp:14
CameraFixedThere
Definition
CameraFixedThere.hpp:5
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
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