SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraFixedThere.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraFixedThere : public Camera {
6public:
7 CameraFixedThere(const char *);
8 virtual ~CameraFixedThere();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual bool isCorrectingErpPositionOff() const;
13 virtual CamTranslatorBase *createTranslator();
14
15 void copyStatusFromPrevCamera();
16 void calcEyeDir(TVec3f *);
17 void makeAxisAndRoll();
18 void updateUpVec(const TVec3f &);
19 void updateNormalUpVec(const TVec3f &);
20
21 u32 _4C;
22 bool _50;
23 u8 _51[3];
24 f32 _54;
25 f32 _58;
26 f32 _5C;
27 f32 _60;
28 f32 _64;
29 f32 _68;
30 f32 _6C;
31};