SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraFollow.cpp
1#include "Game/Camera/CameraFollow.hpp"
2#include "Game/Camera/CameraTargetObj.hpp"
3#include "Game/Camera/CamTranslatorFollow.hpp"
4
5bool CameraTargetObj::isJumping() const {
6 return false;
7}
8
9CameraFollow::CameraFollow(const char *pName) : Camera(pName) {
10 _4C = 1200.0f;
11 _50 = 300.0f;
12 _54 = 0.17453294f;
13 _58 = 0.34906587f;
14 _5C = 0.0f;
15 _60 = 0.0f;
16 _64 = 0.0f;
17 _68 = 0.0f;
18 _6C = 0.0f;
19 _70 = 0.0f;
20 _74 = 0.15f;
21 _78 = 0.0f;
22 _7C = 1;
23 _7D = 0;
24 _80 = 0.0f;
25 _84 = 0.0f;
26 _88 = 0;
27 _89 = 0;
28 createVPanObj();
29}
30
31CameraFollow::~CameraFollow() {
32
33}
34
35CamTranslatorBase *CameraFollow::createTranslator() {
36 return new CamTranslatorFollow(this);
37}