SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraFooFighterPlanet.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
6public:
7 CameraFooFighterPlanet(const char *);
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void goRoundBehind(TVec3f &, TVec3f &, TVec3f &);
15
16 f32 mAxisX; // _4C
17 f32 mAxisY; // _50
18 f32 mAngleA; // _54
19};