SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraGround.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraGround : public Camera {
6public:
7 CameraGround(const char *);
8 virtual ~CameraGround();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 f32 mAngleA; // _4C
15 f32 mAngleB; // _50
16 f32 mDist; // _54
17 f32 mUpX; // _58
18 f32 mUpY; // _5C
19 f32 mUpZ; // _60
20 f32 _64;
21 f32 _68;
22 f32 _6C;
23 bool _70;
24 u8 _71[3];
25};