SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraGround.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraGround
:
public
Camera
{
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public
:
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CameraGround
(
const
char
*);
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virtual
~CameraGround
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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f32 mAngleA;
// _4C
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f32 mAngleB;
// _50
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f32 mDist;
// _54
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f32 mUpX;
// _58
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f32 mUpY;
// _5C
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f32 mUpZ;
// _60
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f32 _64;
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f32 _68;
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f32 _6C;
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bool
_70;
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u8 _71[3];
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};
CamTranslatorBase
Definition
Camera.hpp:14
CameraGround
Definition
CameraGround.hpp:5
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
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1.10.0