SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraInwardSphere.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraInwardSphere : public Camera {
6public:
7 CameraInwardSphere(const char *);
8 virtual ~CameraInwardSphere();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void calcGravityCenter();
15
16 f32 mDist; // _4C
17 f32 mAngleA; // _50
18 f32 mAngleB; // _54
19 f32 _58;
20 f32 _5C;
21 f32 _60;
22 f32 _64;
23 f32 _68;
24 f32 _6C;
25 u8 _70[12];
26};