1#include "Game/Camera/CameraLocalUtil.hpp"
2#include "Game/Camera/CameraManSubjective.hpp"
3#include "Game/Camera/CameraSubjective.hpp"
5CameraManSubjective::CameraManSubjective(
const char *pName) :
CameraMan(pName) {
7 mCamera->mCameraMan =
this;
10CameraManSubjective::~CameraManSubjective() {
18void CameraManSubjective::calc() {
20 CameraLocalUtil::calcSafePose(
this, mCamera);
23void CameraManSubjective::notifyActivate() {
27void CameraManSubjective::notifyDeactivate() {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.