SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraManSubjective.cpp
1#include "Game/Camera/CameraLocalUtil.hpp"
2#include "Game/Camera/CameraManSubjective.hpp"
3#include "Game/Camera/CameraSubjective.hpp"
4
5CameraManSubjective::CameraManSubjective(const char *pName) : CameraMan(pName) {
6 mCamera = new CameraSubjective("主観カメラ");
7 mCamera->mCameraMan = this;
8}
9
10CameraManSubjective::~CameraManSubjective() {
11
12}
13
15
16}
17
18void CameraManSubjective::calc() {
19 mCamera->calc();
20 CameraLocalUtil::calcSafePose(this, mCamera);
21}
22
23void CameraManSubjective::notifyActivate() {
24 mCamera->reset();
25}
26
27void CameraManSubjective::notifyDeactivate() {
28
29}
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.