SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraParallel.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraParallel : public Camera {
6public:
7 CameraParallel(const char *);
8 virtual ~CameraParallel();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13 virtual bool isEnableToRoundLeft() const;
14 virtual bool isEnableToRoundRight() const;
15 virtual bool isEnableToReset() const;
16
17 void calcIdealPose();
18 void calcRound();
19
20 f32 mAngleB; // _4C
21 f32 mAngleA; // _50
22 f32 mDist; // _54
23 bool _58;
24 bool _59;
25 u8 _5A[2];
26 f32 _5C;
27 f32 _60;
28 f32 _64;
29};