SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraParallel.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraParallel
:
public
Camera
{
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public
:
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CameraParallel
(
const
char
*);
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virtual
~CameraParallel
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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virtual
bool
isEnableToRoundLeft()
const
;
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virtual
bool
isEnableToRoundRight()
const
;
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virtual
bool
isEnableToReset()
const
;
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void
calcIdealPose();
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void
calcRound();
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f32 mAngleB;
// _4C
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f32 mAngleA;
// _50
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f32 mDist;
// _54
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bool
_58;
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bool
_59;
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u8 _5A[2];
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f32 _5C;
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f32 _60;
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f32 _64;
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraParallel
Definition
CameraParallel.hpp:5
CameraTargetObj
Definition
CameraTargetObj.hpp:12
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