SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraParamChunkID.hpp
1
#pragma once
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3
#include "revolution.h"
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5
class
CameraParamChunkID
{
6
public
:
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CameraParamChunkID
();
8
CameraParamChunkID
(
const
CameraParamChunkID
&);
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bool
operator>(
const
CameraParamChunkID
&)
const
;
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bool
operator==(
const
CameraParamChunkID
&)
const
;
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virtual
char
*getBuffer(
unsigned
long
);
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bool
equals(
long
,
const
char
*)
const
;
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void
createCubeID(
long
,
unsigned
short
);
17
void
createGroupID(
long
,
const
char
*,
unsigned
long
,
unsigned
long
);
18
void
createOtherID(
long
,
const
char
*);
19
void
createEventID(
long
,
const
char
*);
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void
createStartID(
long
,
unsigned
short
);
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s8 mZoneID;
// _4
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u8 _5[3];
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char
*mName;
// _8
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};
CameraParamChunkID
Definition
CameraParamChunkID.hpp:5
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