SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraParamChunkID.hpp
1#pragma once
2
3#include "revolution.h"
4
6public:
9
10 bool operator>(const CameraParamChunkID &) const;
11 bool operator==(const CameraParamChunkID &) const;
12
13 virtual char *getBuffer(unsigned long);
14
15 bool equals(long, const char *) const;
16 void createCubeID(long, unsigned short);
17 void createGroupID(long, const char *, unsigned long, unsigned long);
18 void createOtherID(long, const char *);
19 void createEventID(long, const char *);
20 void createStartID(long, unsigned short);
21
22 s8 mZoneID; // _4
23 u8 _5[3];
24 char *mName; // _8
25};