SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraRaceFollow.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraRaceFollow : public Camera {
6public:
7 CameraRaceFollow(const char *);
8 virtual ~CameraRaceFollow();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void goRound();
15
16 f32 mWPointX; // _4C
17 f32 mWPointY; // _50
18 f32 mAngleA; // _54
19 bool _58;
20 u8 _59[3];
21 f32 mWPointZ; // _5C
22};