SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraRailDemo.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraRailDemo : public Camera {
6public:
7 CameraRailDemo(const char *);
8 virtual ~CameraRailDemo();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void setParam(long, long, long, long, float);
15 void calcLinear();
16 void calcEaseInOut();
17 void calcDamp();
18
19 u32* _4C;
20 s32 _50;
21 s32 _54;
22 u32 _58;
23 f32 _5C;
24 f32 _60;
25};