1#include "Game/Camera/CameraShakePatternImpl.hpp"
2#include "Game/Camera/CameraShakeTask.hpp"
13void CameraShakeTask::start(
unsigned long a1,
unsigned long a2) {
20void CameraShakeTask::startInfinity(
unsigned long a1) {
26void CameraShakeTask::endForce() {
30void CameraShakeTask::movement() {
32 if (!mPattern->isEnd()) {
36 if (mPattern->isEnd()) {
42void CameraShakeTask::getOffset(TVec2f *pOffset)
const {
43 if (mHasEnded || mPattern->isEnd()) {
48 mPattern->getOffset(pOffset);
52bool CameraShakeTask::isEnd()
const {
56void CameraShakeTask::startCommon(
unsigned long a1) {
64void CameraShakeTask::updatePattern() {
70 if (mPattern->isEnd()) {
79void CameraShakeTask::updateInterval() {
80 if (mIsInfinite || _8 != 0) {