SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraShakeTask.hpp
1
#pragma once
2
3
class
CameraShakePattern
;
4
5
class
CameraShakeTask
{
6
public
:
7
CameraShakeTask
(
CameraShakePattern
*);
8
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void
start(
unsigned
long
,
unsigned
long
);
10
void
startInfinity(
unsigned
long
);
11
void
endForce();
12
void
movement();
13
void
getOffset(TVec2f *)
const
;
14
bool
isEnd()
const
;
15
void
startCommon(
unsigned
long
);
16
void
updatePattern();
17
void
updateInterval();
18
19
CameraShakePattern
*mPattern;
// _0
20
bool
mHasEnded;
// _4
21
bool
mIsInfinite;
// _5
22
u8 _6[2];
23
u32 _8;
24
u32 _C;
25
u32 _10;
26
};
CameraShakePattern
Definition
CameraShakePatternImpl.hpp:5
CameraShakeTask
Definition
CameraShakeTask.hpp:5
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1.10.0