SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraShakeTask.hpp
1#pragma once
2
4
6public:
8
9 void start(unsigned long, unsigned long);
10 void startInfinity(unsigned long);
11 void endForce();
12 void movement();
13 void getOffset(TVec2f *) const;
14 bool isEnd() const;
15 void startCommon(unsigned long);
16 void updatePattern();
17 void updateInterval();
18
19 CameraShakePattern *mPattern; // _0
20 bool mHasEnded; // _4
21 bool mIsInfinite; // _5
22 u8 _6[2];
23 u32 _8;
24 u32 _C;
25 u32 _10;
26};