SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraSpiral.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraSpiral
:
public
Camera
{
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public
:
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CameraSpiral
(
const
char
*);
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virtual
~CameraSpiral
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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s32 _4C;
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u32 _50;
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s32 _54;
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s32 _58;
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f32 mWPointY;
// _5C
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f32 mAxisY;
// _60
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f32 mWPointZ;
// _64
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f32 mAxisZ;
// _68
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f32 mWPointX;
// _6C
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f32 mAxisX;
// _70
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraSpiral
Definition
CameraSpiral.hpp:5
CameraTargetObj
Definition
CameraTargetObj.hpp:12
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1.10.0