SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraSpiral.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraSpiral : public Camera {
6public:
7 CameraSpiral(const char *);
8 virtual ~CameraSpiral();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 s32 _4C;
15 u32 _50;
16 s32 _54;
17 s32 _58;
18 f32 mWPointY; // _5C
19 f32 mAxisY; // _60
20 f32 mWPointZ; // _64
21 f32 mAxisZ; // _68
22 f32 mWPointX; // _6C
23 f32 mAxisX; // _70
24};