SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraTowerBase.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraTowerBase : public Camera {
6public:
7 CameraTowerBase(const char *);
8 virtual ~CameraTowerBase();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12
13 void calcIdealPoseOfTowerBase();
14 void resetBegin();
15 void resetPreVPan();
16 void resetPostVPan();
17 void arrangePreVPan();
18 void arrangePostVPan();
19
20 f32 _4C;
21 f32 _50;
22 f32 _54;
23 f32 _58;
24 f32 _5C;
25 f32 _60;
26 f32 _64;
27 f32 _68;
28};