SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraTripodBossJoint.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
6public:
7 CameraTripodBossJoint(const char *);
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual bool isEnableToReset() const;
13 virtual CamTranslatorBase *createTranslator();
14
15 void calcIdealPose();
16
17 f32 mAngleB; // _4C
18 f32 mAngleA; // _50
19 f32 mDist; // _54
20 s32 _58;
21 f32 mAxisX; // _5C
22 f32 mAxisY; // _60
23 f32 mAxisZ; // _64
24 bool _68;
25 u8 _69[3];
26 f32 _6C;
27 f32 _70;
28};