SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraTrundle.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraTrundle
:
public
Camera
{
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public
:
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CameraTrundle
(
const
char
*);
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virtual
~CameraTrundle
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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TVec3f mWPoint;
// _4C
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TVec3f mAxis;
// _58
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f32 mDist;
// _64
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f32 mAngleA;
// _68
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f32 mAngleB;
// _6C
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f32 mUpX;
// _70
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraTrundle
Definition
CameraTrundle.hpp:5
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1.10.0