SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraTwistedPassage.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
6public:
7 CameraTwistedPassage(const char *);
8 virtual ~CameraTwistedPassage();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual CamTranslatorBase *createTranslator();
13
14 void setParam(long, long, float, float);
15 void initStartPos();
16 void calcNearestCoord(const TVec3f &) const;
17 void calcNearestCoordBetweenTwoRailCoord(float, float, const TVec3f &) const;
18
19 u32 _4C;
20 f32 _50;
21 f32 _54;
22 u8 _58;
23 u8 _59[3];
24};