SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraTwistedPassage.hpp
1
#pragma once
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3
#include "Game/Camera/Camera.hpp"
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5
class
CameraTwistedPassage
:
public
Camera
{
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public
:
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CameraTwistedPassage
(
const
char
*);
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virtual
~CameraTwistedPassage
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
CamTranslatorBase
*createTranslator();
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void
setParam(
long
,
long
,
float
,
float
);
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void
initStartPos();
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void
calcNearestCoord(
const
TVec3f &)
const
;
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void
calcNearestCoordBetweenTwoRailCoord(
float
,
float
,
const
TVec3f &)
const
;
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u32 _4C;
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f32 _50;
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f32 _54;
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u8 _58;
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u8 _59[3];
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraTwistedPassage
Definition
CameraTwistedPassage.hpp:5
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1.10.0