SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraWaterFollow.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraWaterFollow
:
public
Camera
{
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public
:
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CameraWaterFollow
(
const
char
*);
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virtual
~CameraWaterFollow
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
bool
isEnableToReset()
const
;
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virtual
CamTranslatorBase
*createTranslator();
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f32 mAxisY;
// _4C
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f32 mAxisX;
// _50
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f32 mDist;
// _54
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f32 _58;
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u32 _5C;
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f32 _60;
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f32 _64;
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f32 _68;
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u8 _6C;
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u8 _6D[3];
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u32 _70;
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f32 _74;
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f32 _78;
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f32 _7C;
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraWaterFollow
Definition
CameraWaterFollow.hpp:5
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