SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraWaterFollow.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraWaterFollow : public Camera {
6public:
7 CameraWaterFollow(const char *);
8 virtual ~CameraWaterFollow();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual bool isEnableToReset() const;
13 virtual CamTranslatorBase *createTranslator();
14
15 f32 mAxisY; // _4C
16 f32 mAxisX; // _50
17 f32 mDist; // _54
18 f32 _58;
19 u32 _5C;
20 f32 _60;
21 f32 _64;
22 f32 _68;
23 u8 _6C;
24 u8 _6D[3];
25 u32 _70;
26 f32 _74;
27 f32 _78;
28 f32 _7C;
29};