SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraWaterPlanetBoss.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
6public:
7 CameraWaterPlanetBoss(const char *);
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual bool isEnableToReset() const;
13 virtual CamTranslatorBase *createTranslator();
14
15 f32 mAxisY; // _4C
16 f32 mAxisX; // _50
17 f32 mDist; // _54
18 f32 _58;
19 u32 _5C;
20 f32 _60;
21 f32 _64;
22 f32 _68;
23 bool _6C;
24 u8 _6D[3];
25 f32 mWPointX; // _70
26 f32 mWPointY; // _74
27 f32 mWPointZ; // _78
28 f32 mAxisZ; // _7C
29 f32 mUpY; // _80
30 f32 mUpX; // _84
31 f32 mUpZ; // _88
32 bool _8C;
33 u8 _8D[3];
34 u32 _90;
35 f32 _94;
36 f32 _98;
37 f32 _9C;
38};