SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraWaterPlanetBoss.hpp
1
#pragma once
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3
#include "Game/Camera/Camera.hpp"
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class
CameraWaterPlanetBoss
:
public
Camera
{
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public
:
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CameraWaterPlanetBoss
(
const
char
*);
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virtual
~CameraWaterPlanetBoss
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
bool
isEnableToReset()
const
;
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virtual
CamTranslatorBase
*createTranslator();
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f32 mAxisY;
// _4C
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f32 mAxisX;
// _50
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f32 mDist;
// _54
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f32 _58;
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u32 _5C;
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f32 _60;
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f32 _64;
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f32 _68;
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bool
_6C;
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u8 _6D[3];
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f32 mWPointX;
// _70
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f32 mWPointY;
// _74
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f32 mWPointZ;
// _78
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f32 mAxisZ;
// _7C
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f32 mUpY;
// _80
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f32 mUpX;
// _84
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f32 mUpZ;
// _88
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bool
_8C;
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u8 _8D[3];
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u32 _90;
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f32 _94;
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f32 _98;
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f32 _9C;
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraWaterPlanetBoss
Definition
CameraWaterPlanetBoss.hpp:5
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1.10.0