SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraWonderPlanet.hpp
1
#pragma once
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#include "Game/Camera/Camera.hpp"
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class
CameraWonderPlanet
:
public
Camera
{
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public
:
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CameraWonderPlanet
(
const
char
*);
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virtual
~CameraWonderPlanet
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
bool
isEnableToReset()
const
;
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virtual
CamTranslatorBase
*createTranslator();
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void
updateCameraReset();
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void
rotateCamera();
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void
checkReset();
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f32 mAxisX;
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f32 mAxisY;
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f32 mAngleA;
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bool
_58;
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u8 _59[3];
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u32 _5C;
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};
CamTranslatorBase
Definition
Camera.hpp:14
Camera
Definition
Camera.hpp:36
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraWonderPlanet
Definition
CameraWonderPlanet.hpp:5
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