SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraWonderPlanet.hpp
1#pragma once
2
3#include "Game/Camera/Camera.hpp"
4
5class CameraWonderPlanet : public Camera {
6public:
7 CameraWonderPlanet(const char *);
8 virtual ~CameraWonderPlanet();
9
10 virtual void reset();
11 virtual CameraTargetObj *calc();
12 virtual bool isEnableToReset() const;
13 virtual CamTranslatorBase *createTranslator();
14
15 void updateCameraReset();
16 void rotateCamera();
17 void checkReset();
18
19 f32 mAxisX;
20 f32 mAxisY;
21 f32 mAngleA;
22 bool _58;
23 u8 _59[3];
24 u32 _5C;
25};