1#include "Game/AreaObj/ChangeBgmCube.hpp"
2#include "Game/AudioLib/AudWrap.hpp"
3#include "Game/GameAudio/AudStageBgmTable.hpp"
5ChangeBgmCube::ChangeBgmCube(
int a1,
const char *pName) :
AreaObj(a1, pName) {
9ChangeBgmCube::~ChangeBgmCube() {
15 MR::connectToSceneAreaObj(
this);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.