SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
ChipHolder.hpp
1
#pragma once
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#include <revolution.h>
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class
ChipBase
;
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namespace
MR {
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void
registerChip(s32,
ChipBase
*, s32);
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void
createChipHolder(s32);
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s32 getGotChipCount(s32, s32);
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void
noticeGetChip(s32,
ChipBase
*, s32);
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};
ChipBase
Definition
ChipBase.hpp:9
Generated by
1.10.0