SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
ChipHolder.hpp
1#pragma once
2
3#include <revolution.h>
4
5class ChipBase;
6
7namespace MR {
8 void registerChip(s32, ChipBase *, s32);
9
10 void createChipHolder(s32);
11
12 s32 getGotChipCount(s32, s32);
13 void noticeGetChip(s32, ChipBase *, s32);
14};