SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ChooChooTrain.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/LiveActor/ModelObj.hpp"
5#include "Game/Util.hpp"
6
7class ChooChooTrain : public LiveActor {
8public:
9 ChooChooTrain(const char *);
10
11 virtual void init(const JMapInfoIter &);
12 virtual void startClipped();
13 virtual void endClipped();
14 virtual void control();
15
17 TVec3f _98;
18 f32 mRailCoord; // _A4
19 s32 mWhistleTimer; // _A8
20};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24