SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
ClipArea.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
ClipAreaShape
;
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class
ClipArea
:
public
LiveActor
{
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public
:
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ClipArea
(
const
char
*);
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TPos3f mBaseMatrix;
// _8C
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ClipAreaShape
* mShape;
// _BC
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};
ClipArea
Definition
ClipArea.hpp:7
ClipAreaShape
Definition
ClipAreaShape.hpp:6
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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1.10.0