SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CoinBox.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class CoinBox : public LiveActor {
6public:
7 CoinBox(const char *);
8
9 virtual ~CoinBox();
10 virtual void init(const JMapInfoIter &);
11 virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
12
13 void exeHit();
14};
15
16namespace NrvCoinBox {
17 NERVE(CoinBoxNrvWait);
18 NERVE(CoinBoxNrvHit);
19};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition CoinBox.cpp:11
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24