SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
CoinBox.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
CoinBox
:
public
LiveActor
{
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public
:
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CoinBox
(
const
char
*);
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virtual
~CoinBox
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
bool
receiveOtherMsg(u32,
HitSensor
*,
HitSensor
*);
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void
exeHit();
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};
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namespace
NrvCoinBox {
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NERVE(CoinBoxNrvWait);
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NERVE(CoinBoxNrvHit);
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};
CoinBox
Definition
CoinBox.hpp:5
CoinBox::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
CoinBox.cpp:11
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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