3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/Coin.hpp"
15 virtual void appear();
18 virtual void placementCoin();
19 virtual const char* getCoinName()
const;
24 void appearCoinAllTimer();
25 void setCoinTrans(s32,
const TVec3f &);
33 bool mIsPurpleCoinGroup;
36namespace NrvCoinGroup {
37 NERVE(CoinGroupNrvAppear);
38 NERVE(CoinGroupNrvTryStartDemo);
39 NERVE(CoinGroupNrvDemoAppear);
40 NERVE(CoinGroupNrvKill);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)