SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CoinSpot.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class CoinSpot : public LiveActor {
6public:
7 CoinSpot(const char *);
8
9 virtual ~CoinSpot();
10 virtual void init(const JMapInfoIter &);
11 virtual void attackSensor(HitSensor *, HitSensor *);
12
13 void initSensor();
14 void exeWait();
15 void exeIsInTornado();
16
17 s32 _8C;
18 u8 _90;
19 s32 _94;
20 s32 _98;
21};
22
23namespace NrvCoinSpot {
24 NERVE(CoinSpotNrvWait);
25 NERVE(CoinSpotNrvIsInTornado);
26};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition CoinSpot.cpp:10
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24