SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CollisionBlocker.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class CollisionBlocker : public LiveActor {
6public:
7 CollisionBlocker(const char *);
8
9 virtual ~CollisionBlocker();
10 virtual void init(const JMapInfoIter &);
11 virtual void attackSensor(HitSensor *, HitSensor *);
12
13 void forceBreak();
14};
15
16namespace {
17 static f32 cRadius = 50.0f;
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24