SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
MapObj
CollisionBlocker.hpp
1
#pragma once
2
3
#include "Game/LiveActor/LiveActor.hpp"
4
5
class
CollisionBlocker
:
public
LiveActor
{
6
public
:
7
CollisionBlocker
(
const
char
*);
8
9
virtual
~CollisionBlocker
();
10
virtual
void
init
(
const
JMapInfoIter
&);
11
virtual
void
attackSensor(
HitSensor
*,
HitSensor
*);
12
13
void
forceBreak();
14
};
15
16
namespace
{
17
static
f32 cRadius = 50.0f;
18
};
CollisionBlocker
Definition
CollisionBlocker.hpp:5
CollisionBlocker::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
CollisionBlocker.cpp:7
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
Generated by
1.10.0