SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
ConfigDataMii.hpp
1
#pragma once
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#include "Game/System/BinaryDataChunkHolder.hpp"
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class
ConfigDataMii
:
public
BinaryDataChunkBase
{
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public
:
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ConfigDataMii
();
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virtual
u32 makeHeaderHashCode()
const
;
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virtual
u32 getSignature()
const
;
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virtual
s32 serialize(u8 *, u32)
const
;
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virtual
s32 deserialize(
const
u8 *, u32);
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virtual
void
initializeData();
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void
setMiiOrIconId(
const
void
*,
const
u32 *);
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bool
getIconId(u32 *)
const
;
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bool
getMiiId(
void
*)
const
;
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u8 _4;
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u8 mIconID;
// _5
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u8* mBuffer;
// _8
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};
BinaryDataChunkBase
Definition
BinaryDataChunkHolder.hpp:5
ConfigDataMii
Definition
ConfigDataMii.hpp:5
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