SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ConfigDataMii.hpp
1#pragma once
2
3#include "Game/System/BinaryDataChunkHolder.hpp"
4
6public:
8
9 virtual u32 makeHeaderHashCode() const;
10 virtual u32 getSignature() const;
11 virtual s32 serialize(u8 *, u32) const;
12 virtual s32 deserialize(const u8 *, u32);
13 virtual void initializeData();
14
15 void setMiiOrIconId(const void *, const u32 *);
16 bool getIconId(u32 *) const;
17 bool getMiiId(void *) const;
18
19 u8 _4;
20 u8 mIconID; // _5
21 u8* mBuffer; // _8
22};