SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ConfigDataMisc.hpp
1#pragma once
2
3#include "Game/System/BinaryDataChunkHolder.hpp"
4
6public:
8
9 virtual u32 makeHeaderHashCode() const;
10 virtual u32 getSignature() const;
11 virtual s32 serialize(u8 *, u32) const;
12 virtual s32 deserialize(const u8 *, u32);
13 virtual void initializeData();
14
15 bool isLastLoadedMario() const;
16 void setLastLoadedMario(bool);
17 void onCompleteEndingMario();
18 void onCompleteEndingLuigi();
19 bool isOnCompleteEndingMario();
20 bool isOnCompleteEndingLuigi();
21 OSTime getLastModified() const;
22 void updateLastModified();
23
24 u8 mData; // _4
25 OSTime mLastModified; // _8
26};