1#include "Game/Screen/CopyFilterNegater.hpp"
3CopyFilterNegater::CopyFilterNegater() {
4 mRenderObj = JUTVideo::sManager->mRenderModeObj;
5 GXSetCopyFilter(GX_FALSE, mRenderObj->sample_pattern, GX_FALSE, mRenderObj->vfilter);
8CopyFilterNegater::~CopyFilterNegater() {
9 GXSetCopyFilter(GX_FALSE, mRenderObj->sample_pattern, GX_TRUE, mRenderObj->vfilter);