3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
29namespace NrvCrystalSwitch {
30 NERVE(CrystalSwitchNrvOff);
31 NERVE(CrystalSwitchNrvSwitchDown);
32 NERVE(CrystalSwitchNrvOn);
33 NERVE(CrystalSwitchNrvSwitchUp);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)