SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
CutBushModelObj.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
CutBushModelObj
:
public
LiveActor
{
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public
:
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CutBushModelObj
(
const
char
*,
const
char
*,
bool
, MtxPtr);
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virtual
~CutBushModelObj
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initAfterPlacement();
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virtual
void
calcAndSetBaseMtx
();
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MtxPtr mMtx;
// _8C
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};
CutBushModelObj
Definition
CutBushModelObj.hpp:5
CutBushModelObj::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
CutBushModelObj.cpp:20
CutBushModelObj::calcAndSetBaseMtx
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
Definition
CutBushModelObj.cpp:30
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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