SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CutBushModelObj.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class CutBushModelObj : public LiveActor {
6public:
7 CutBushModelObj(const char *, const char *, bool, MtxPtr);
8
9 virtual ~CutBushModelObj();
10 virtual void init(const JMapInfoIter &);
11 virtual void initAfterPlacement();
12 virtual void calcAndSetBaseMtx();
13
14 MtxPtr mMtx; // _8C
15};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24