SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
DeadLeaves.hpp
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#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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#include "Game/Util.hpp"
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class
DeadLeaves
:
public
MapObjActor
{
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public
:
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DeadLeaves
(
const
char
*);
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virtual
~DeadLeaves
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
bool
receiveMsgPlayerAttack(u32,
HitSensor
*,
HitSensor
*);
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void
exeSpin();
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s32 mItemType;
// _C4
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};
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namespace
NrvDeadLeaves {
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NERVE(DeadLeavesNrvWait);
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NERVE(DeadLeavesNrvSpin);
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};
DeadLeaves
Definition
DeadLeaves.hpp:6
DeadLeaves::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
DeadLeaves.cpp:8
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
MapObjActor
Definition
MapObjActor.hpp:33
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