SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DeadLeaves.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/Util.hpp"
5
6class DeadLeaves : public MapObjActor {
7public:
8 DeadLeaves(const char *);
9
10 virtual ~DeadLeaves();
11 virtual void init(const JMapInfoIter &);
12 virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
13
14 void exeSpin();
15
16 s32 mItemType; // _C4
17};
18
19namespace NrvDeadLeaves {
20 NERVE(DeadLeavesNrvWait);
21 NERVE(DeadLeavesNrvSpin);
22};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition DeadLeaves.cpp:8