SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoCtrlBase.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4#include <revolution.h>
5
6class LiveActor;
7
9public:
10 DemoCtrlBase(LiveActor *, const char *);
11
12 void init(const JMapInfoIter &);
13 void end();
14 void update();
15 bool isDone() const;
16 bool isExistEndFrame() const;
17 bool tryStart();
18
19 LiveActor* mActor; // _0
20 u32 _4;
21 const char* _8;
22 s32 _C;
23 s8 _10;
24};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24