SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoCtrlBase.hpp
1
#pragma once
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#include "Game/Util.hpp"
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#include <revolution.h>
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class
LiveActor
;
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class
DemoCtrlBase
{
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public
:
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DemoCtrlBase
(
LiveActor
*,
const
char
*);
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void
init(
const
JMapInfoIter
&);
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void
end();
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void
update();
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bool
isDone()
const
;
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bool
isExistEndFrame()
const
;
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bool
tryStart();
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LiveActor
* mActor;
// _0
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u32 _4;
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const
char
* _8;
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s32 _C;
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s8 _10;
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};
DemoCtrlBase
Definition
DemoCtrlBase.hpp:8
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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1.10.0