SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DirectDraw.hpp
1#pragma once
2
3#include "JSystem/JGeometry.hpp"
4
5class TDDraw {
6public:
7 static void sendPoint(const TVec3f &);
8
9 static void setup(u32, u32, u8);
10
11 static void drawSphere(const TVec3f &, float, unsigned long, unsigned long);
12
13 static void drawFillFan(const TVec3f &, const TVec3f &, const TVec3f &, unsigned long, float, float, unsigned long);
14
15 static void cameraInit3D();
16};