SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
DirectDraw.hpp
1
#pragma once
2
3
#include "JSystem/JGeometry.hpp"
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5
class
TDDraw
{
6
public
:
7
static
void
sendPoint(
const
TVec3f &);
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9
static
void
setup(u32, u32, u8);
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11
static
void
drawSphere(
const
TVec3f &,
float
,
unsigned
long
,
unsigned
long
);
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static
void
drawFillFan(
const
TVec3f &,
const
TVec3f &,
const
TVec3f &,
unsigned
long
,
float
,
float
,
unsigned
long
);
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static
void
cameraInit3D();
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};
TDDraw
Definition
DirectDraw.hpp:5
Generated by
1.10.0