SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
DrawBufferExecuter.hpp
1
#pragma once
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#include "revolution.h"
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#include "Game/Util.hpp"
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class
J3DModel;
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class
LiveActor
;
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class
DrawBufferExecuter
{
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public
:
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DrawBufferExecuter
(
const
char
*, J3DModel *, s32);
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void
add(
LiveActor
*);
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void
findLightInfo(
LiveActor
*);
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void
onExecuteLight(s32);
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void
offExecuteLight();
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void
calcViewAndEntry();
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u8 _0[0x8];
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u32 _8;
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const
char
* mName;
// _C
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u32 _10;
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u32 _14;
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u32 mDrawBufferCount;
// _18
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};
DrawBufferExecuter
Definition
DrawBufferExecuter.hpp:9
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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