SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DrawBufferExecuter.hpp
1#pragma once
2
3#include "revolution.h"
4#include "Game/Util.hpp"
5
6class J3DModel;
7class LiveActor;
8
10public:
11 DrawBufferExecuter(const char *, J3DModel *, s32);
12
13 void add(LiveActor *);
14
15 void findLightInfo(LiveActor *);
16 void onExecuteLight(s32);
17 void offExecuteLight();
18
19 void calcViewAndEntry();
20
21 u8 _0[0x8];
22 u32 _8;
23 const char* mName; // _C
24 u32 _10;
25 u32 _14;
26 u32 mDrawBufferCount; // _18
27};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24