SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DrawBufferGroup.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4#include "Game/System/DrawBufferExecuter.hpp"
5
6class LiveActor;
7
9public:
11
12 void init(s32);
13 s32 registerDrawBuffer(LiveActor *);
14
15 void active(LiveActor *, s32);
16
17 void findLightInfo(LiveActor *, s32);
18 void entry();
19
20 void setDrawCameraType(s32);
21 void setLightType(s32);
22 s32 findExecuterIndex(const char *) const;
23
26 s32 mCount; // _18
27 s32 _1C; // _1C
28 s32 _20; // _20
29};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24