SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
DrawBufferGroup.hpp
1
#pragma once
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#include "Game/Util.hpp"
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#include "Game/System/DrawBufferExecuter.hpp"
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class
LiveActor
;
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class
DrawBufferGroup
{
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public
:
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DrawBufferGroup
();
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void
init(s32);
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s32 registerDrawBuffer(
LiveActor
*);
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void
active(
LiveActor
*, s32);
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void
findLightInfo(
LiveActor
*, s32);
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void
entry();
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void
setDrawCameraType(s32);
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void
setLightType(s32);
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s32 findExecuterIndex(
const
char
*)
const
;
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MR::Vector<MR::AssignableArray<DrawBufferExecuter *>
> _0;
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MR::Vector<MR::AssignableArray<DrawBufferExecuter *>
> _C;
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s32 mCount;
// _18
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s32 _1C;
// _1C
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s32 _20;
// _20
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};
DrawBufferGroup
Definition
DrawBufferGroup.hpp:8
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MR::Vector
Definition
Array.hpp:68
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