SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DrawUtil.hpp
1#pragma once
2
3#include <revolution.h>
4
5class J3DModelData;
6
7namespace MR {
8 void setupShadowVolumeDraw();
9
10 void drawSimpleModel(J3DModelData *);
11
12 void loadTexProjectionMtx(u32);
13
14 void reinitGX();
15
16
17
18 void clearZBuffer();
19};