SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
DrawUtil.hpp
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#pragma once
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#include <revolution.h>
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class
J3DModelData;
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namespace
MR {
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void
setupShadowVolumeDraw();
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void
drawSimpleModel(J3DModelData *);
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void
loadTexProjectionMtx(u32);
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void
reinitGX();
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void
clearZBuffer();
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};
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