1#include "Game/Map/CollisionParts.hpp"
2#include "Game/Map/KCollision.hpp"
3#include "Game/MapObj/DynamicCollisionObj.hpp"
5DynamicCollisionObj::DynamicCollisionObj(
const char *pName) :
LiveActor(pName) {
14 MR::initDefaultPos(
this, rIter);
15 MR::connectToScene(
this, 42, 8, -1, 25);
20void DynamicCollisionObj::syncCollision() {
21 updateCollisionHeader();
23 mParts->mServer->calcFarthestVertexDistance();
24 mParts->updateBoundingSphereRange(
mScale);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
TVec3f mScale
3D vector of the actor's scale.